How to Play
Spoils is a location-based game you can play anywhere, any time. Go to places, collect mystery drops, score points, and sabotage your mates. Most points wins - but secret bonuses at the end can flip everything.
1
Create or join a game with a 6-letter code. Everyone needs the code - you don't need to be in the same place.
2
Allow location access. Spoils runs in the background while you're out. No staring at your phone needed.
3
Hang around somewhere for 10-20 minutes and a mystery drop lands in your pocket. You can hold 2 drops at once.
4
Open drops to score, or gift them to other players. Windfalls give points. Poison drains them. They have to accept.
5
The host ends the game. Secret end-of-game bonuses are revealed - the leaderboard can flip completely at the last second.
Full rules
The basics
Spoils is a passive game - it runs in the background while you get on with your day. No staring at your phone required. Just be somewhere, hang around, and mystery drops start landing in your pocket.
You need to allow location access when the game asks. That's how Spoils knows where you are and when to give you drops. Without it, nothing lands.
Create or join a game from the home screen. The host shares a 6-letter code with everyone. Once all your mates have joined, the host hits Start and you're off. The moment you join, you get a welcome drop - something good to kick things off. Players don't need to be in the same place - everyone just needs the game code. Works just as well with friends in different locations or playing across a whole weekend.
Move around. Stay somewhere for roughly 10-20 minutes and a mystery drop lands in your pocket. The exact time is random - you won't know until it arrives.
You can only hold 2 drops at once - shown in Your Pockets on the game screen. Open one or gift it to someone before you can receive more. Anything still in your pockets when the game ends gets opened automatically - so don't hold on too long. The location bar at the top shows where you are and hints at what's coming.
Venue types & drops
Where you are changes what you get. Spoils detects the type of venue you're at and adjusts the drop pool accordingly. The location bar shows your current venue type so you always know what you're playing with.
πΊ
Pub
Risky territory. Poison and Leech are the most common drops here - but Windfall and Antidote show up too. High risk, and you'll need the protection.
π½οΈ
Restaurant
Better odds. Higher chance of Jackpot and Amplifier. Good spot if you want to score big.
πΏ
Outdoor
Chaotic. Fog and Reveal are the most likely drops here, with Lucky Spin and Blank also common. No Windfall Share - and point drops are rare. Expect disruption, not points.
ποΈ
Landmark
Premium territory. Jackpot, Lucky Spin, Amplifier, and Windfall Share are all equally likely here - and it's the best chance of landing a Legendary. Barely any Poison or Blank. Worth making the trip.
Moving between venue types is part of the strategy. Head to a landmark for the best high-value drops. Stay in pubs if you want to play dirty. Find a park if you want to mess with people's heads.
Claim a drop
Each player gets 3 claims for the whole game. A claim lets you pull a random drop immediately - no venue, no waiting. Tap Claim a drop - good or bad! in your pockets area.
The drop is completely random - it could be a Jackpot or it could be Poison. Use claims wisely. They pair well with Fog (claim while you're invisible so nobody sees your score change) or Amplifier (claim something to double it straight away). Once they're gone, they're gone.
Drop types
Points - these score
π°
Windfall +50 pts
A straight-up points win. Open it, bank it, move on. Simple.
π°
Jackpot +150 pts
The big one. Opens with a public announcement to the whole group. Rare - and worth it.
π
Windfall Share +40 each
When you open it, everyone in the game scores +40. Yes, including your enemies. Sometimes that's fine.
π©Έ
Leech +30 pts
Drains 60 points from another player and puts 30 in your pocket. By default it hits someone random - but you get 3 targeting uses per game across Leeches, Swaps, and Heists combined. Use one to pick exactly who takes the hit. Use them wisely - once they're gone, everything goes random.
π²
Lucky Spin 50/50
Coin flip, resolved automatically when you open it. Win and you get +100 points. Lose and you get nothing. No choice to make - just luck.
Powers - these change the game
β‘
Amplifier effect
Open this and your next drop that actually scores points will count double. Blanks, Fog, Reveal and other effect drops don't use it up - it waits until something real lands. No time limit, no window to miss. The badge stays on your screen until it fires.
π¬οΈ
Fog effect
For 20 minutes, everyone else sees a fog icon where your score should be. Most useful when you're in the lead - players can target Leeches and Swaps at specific people, so hiding your score makes you a less obvious mark. You still see your own number. Pair it with a Claim while you're hidden for maximum effect.
ποΈ
Reveal intel
Open it and you instantly see what one other player is secretly holding - without them knowing you looked. Use it to decide who to Leech, who to avoid gifting to, or whether to trust someone who's acting suspicious. Different from your Spy token - this is a drop you find in the wild, not something you always have.
π§ͺ
Antidote counter
When equipped, it sits outside your pockets so drops can still come in. When a gift arrives, you'll get a cheeky hint about whether it smells dodgy before you decide. Tap the gift and choose Use Antidote to block it - if it's a Poison or Tax, damage completely nullified. If it turns out to be harmless, your Antidote is saved automatically.
π«₯
Cloak deflect
When equipped, it sits outside your pockets so drops can still come in. When a gift arrives, you'll get a cheeky hint about whether it looks friendly or foul. Tap it and choose Use Cloak to fire it straight back - their Poison becomes their problem. Bear in mind you might also bounce back something good. If their pockets are full, it disappears entirely.
Damage - these hurt
β οΈ
Poison -80 pts
Whoever opens it takes the hit. Gift it to a mate before they catch on. They have to accept it.
πΈ
Tax -25-55%
The taxman takes 25-55% of your current score (higher if a Multiplier is active), capped at 100 points. The more you've earned, the more you lose. Hurts leaders the most. Can be gifted, which makes it a very sneaky move.
Chaos - unpredictable
π
Swap chaos
Your score swaps instantly with another player. By default it's random - but you can spend one of your 3 targeting uses to pick who you swap with. Opens a whole load of tactical options. Announced to everyone either way.
π¨
Blank nothing
Empty. Not every drop is a winner. Get enough of these and you actually earn a consolation bonus at the end - so they're not completely wasted.
Legendary drops β¦
Only one Legendary drop exists per game. It lands randomly in someone's pocket during normal play - slightly more likely at landmarks. When it arrives, the reveal card glows gold. There's no way to know who'll get it or when.
π‘οΈ
Heist β¦ LEGENDARY
Steal drops from another player's pockets - transferred straight to yours to open or gift. Targets the richest player carrying drops by default, but you can spend one of your 3 targeting uses to pick exactly who you rob. Announced to the whole game.
π‘οΈ
Immunity β¦ LEGENDARY
Shields you for 30 minutes. Any Poison, Tax, or Leech that hits you during that window is completely blocked - no damage taken, no limit on how many it stops. Open it when you're in the lead and want to stay there.
β‘β‘
Multiplier β¦ LEGENDARY
Triples every drop you open for the next hour - Windfall becomes 150, Jackpot becomes 450. It applies to everything you open during that window, not just the next one. Get moving.
Gifting
Tap any drop in your pockets and choose Gift to someone. Pick a player. They have to accept it - there's no way to refuse.
When you gift something, you'll get a vague sense of what you're holding - but nothing specific. You might think it's good, you might think it's bad. You won't know for certain until they open it. Either way, you earn a Gift Giver bonus at the end just for sending it.
If someone gifts you something, it shows up in your pockets with their name on it - or "Someone" if they used their anonymous gift token. You'll get the same vague hint they had, but the exact type stays hidden until you open it. You cannot re-gift it - someone gave you that, don't be rude. You have to open it yourself. Use your Antidote or Cloak if you have one and the vibe feels off.
End of game bonuses
When the host ends the game, secret bonuses are calculated based on how you played throughout the game. The leaderboard can flip completely. Nobody is safe until it's over.
β οΈ Poisoner
Per successful Poison gifted and opened by the recipient
+40 each
π€« Paranoid
Held a drop for 60+ minutes without opening it (you'll see it on the end screen)
+30
πΊοΈ Explorer
Picked up drops at 3 or more different venues in one game
+50
π©Έ Leech King
Per successful Leech that hit another player
+35 each
π Gift Giver
Per gift sent, whatever was inside it
+20 each
π¨ Blank Magnet
Drew 3 or more blanks in one game
+25
π° Last Laugh
The very last drop opened in the game is your Jackpot
+100
π Kingslayer
Your score crossed above the current leader mid-game - awarded immediately when it happens
+75
One-time powers
Each player gets a handful of powerful one-shot abilities for the entire game. Use them at the right moment - they don't come back.
π΅οΈ
Spy token x1 per game
Peek at exactly what another player is holding - all their pocket drops revealed to you only. They have no idea you looked. Use it to decide who to Leech, who to send Poison to, or whether someone's bluffing about being dangerous. Tap Spy on someone in the scoreboard area.
π€«
Anonymous gift x1 per game
Send a gift so the recipient sees it came from "Someone" instead of your name. Useful when you're handing out something nasty and don't want the heat. Or when you want to be secretly generous. Toggle Send anonymously when picking who to gift.
Drop decay
Drops lose value if you sit on them too long. A drop that's been in your pocket for more than 45 minutes is worth less when you open it:
π°
Windfall (decayed)
Fresh: +50 pts - Decayed: +25 pts
π°
Jackpot (decayed)
Fresh: +150 pts - Decayed: +50 pts
π²
Lucky Spin win (decayed)
Fresh: +100 pts - Decayed: +50 pts
Damage drops (Poison, Tax) and chaos drops (Swap) are not affected. Don't hoard.
Tips
ποΈ
Chase landmarks for Jackpots Landmarks have the best Jackpot odds in the game. If you're behind on points, head somewhere iconic.
π¬οΈ
Fog + Claim is a combo Open Fog to go invisible, then claim a drop straight away while nobody can see your score change. Low risk, high reward.
β‘
Time your Amplifier Get a second drop ready first, then open the Amplifier. Whatever you open next scores double - or use a Claim to pull something immediately.
ποΈ
Reveal before you Leech Peek at someone's drop first and you'll know exactly who's worth draining.
β οΈ
Gift Poison with a straight face Act like you're being generous. They'll find out soon enough.
β³
Hold a drop for the Paranoid bonus Sit on a drop for 60 minutes without opening it and you earn +30 at the end. Sometimes patience pays.
β±οΈ
The game isn't over until it's over End bonuses can flip the leaderboard completely. Don't give up and don't assume you've won.
π΅οΈ
Spy before you target You get one Spy token per game - use it to see exactly what someone's holding before you spend a targeting use on a Leech or Heist. Intel first, action second.
π€«
Anonymous gifting covers your tracks Sending Poison anonymously removes the blowback - the recipient can't retaliate if they don't know it was you.
π¦
Don't sit on drops Anything held for more than 45 minutes loses value - Windfalls drop to 25 pts, Jackpots to 50. Open them or gift them. Hoarding costs you.
π
Hunt the leader If you can push your score above the current leader in one move, you score a Kingslayer bonus (+75) on the spot. A well-timed Swap or Leech can do it.